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It takes two achievements
It takes two achievements









  • The Idle Dating Sim Crush Crush gives you an achievement every time you unlock a hobby, a job level, or a new relationship level with a girl.
  • New players can expect to get three or more individual mission clear notifications-along with their in-game partner shouting "MISSION CLEAR!" until it's drilled into their heads-at the end of their first song, especially if they're coming from similar rhythm games and decide to start with some of the more difficult songs. has an achievement, called "mission" in-game, for playing your first song, as well as missions for playing most songs for the first time each, and missions for playing charts of x level or higher (with the lowest-difficulty mission requiring you to clear a chart rated level 10 (out of 99)). Having one of each building also nets an achievement, but given the initial cost of the more powerful buildings, that one takes a while to get.
  • In the idler/incrementer game Cookie Clicker, you get achievements for making 1 cookie purchasing the first one of any building popping 1 wrinkler and clicking 1 golden cookie.
  • it takes two achievements

  • One of Cinders's trophies is obtained by making your first choice of the game and another by attending the Grand Ball which you are required to do no matter which path you take.
  • Many of CAVE's Xbox 360 ports will give you an achievement for starting a game.
  • The console versions, lacking the reset button, instead give the achievement after losing 10 runs in a row. This can be gotten in a matter of seconds by holding the R key, and the unlock associated with it (a chance for half-soul hearts to replace red hearts) is fairly helpful. Resetter" achievement, which is gotten by resetting 7 times in a row.

    it takes two achievements

    The Binding of Isaac: Afterbirth+ has the "Mr.The Xbox 360 version of Avatar: The Last Airbender – The Burning Earth is best known for probably quickest 1000 achievement points in any game: there's only 5 achievements total, all of which involve performing sufficiently high combos, and you can get all of them in the first or second fight by spamming your ranged attack on the enemies without getting hit.(Barrels are a Running Joke in the Atelier series). Atelier Sophie: The Alchemist of the Mysterious Book: There is a Trophy for looking at barrels, and there are some barrels outside Sophie's front door.

    it takes two achievements

    The next game, Assassin's Creed: Brotherhood, has one which unlocks during the opening cutscene. At least there is (a tiny amount of) gameplay for it though. The point of the storyline where you see baby Ezio and get the "Birth of an Assassin" achievement is so soon after starting the game that it may as well be an achievement for starting the game. You literally get an achievement for being born in Assassin's Creed II.There are also achievements for idling for 6 hours and playing for 8 days. The incremental game Antimatter Dimensions gives you an achievement per dimension of getting one of that dimensions, and also gives you an achievement for getting your first infinity.The player can have earned well over ten achievements in the first few seconds of gameplay! Achievement Unlocked features achievements for things like playing for a few seconds, moving around or even staying still.Players who play these kinds of games are often seen as achievement whores, merely looking to boost their gamerscore, giving developers another potential incentive to make their achievements easy. Often early games with achievements made essentially ALL the achievements fairly easy to get just playing straight through the game (even on easy mode), because they were added last minute by mandate of the game platform after they had finished most of the game (this is especially prevalent in some early Xbox 360 games), and games aimed at younger children have many achievements that are fairly easy to get for older, experienced players. Sometimes these are just jokes put in by the programmers, or just a "thanks" for playing the game by giving you a little boost to your gamerscore without having to do a whole lot.Īchievements that fall under this are intentionally designed just to be gimmies to the player. However, the programmers often also throw in achievements that can range from just starting the game or doing something in the game you would have done anyways that require nothing but being there. These reflect points of progression through the main story, and are often difficult feats to pull off.

    it takes two achievements

    #IT TAKES TWO ACHIEVEMENTS SERIES#

    Most video games in the modern era have an Achievement System, a series of in-game progression goals that show how much you've achieved in the game and usually accumulate into an overall gamerscore on whatever platform you play games on.









    It takes two achievements